
Plan your goggle day!
Getting ready to play

Please use caution while wearing.
Do not wear goggles for more than 15 minutes at a time, run, walk, or jump. Do not use sharp objects or dangerous substances.
Use of the goggles is at the user’s risk.
If an individual becomes queasy while wearing the goggles he or she should immediately take them off.
After putting on the goggles it will take a few moments to adjust to the restricted field of vision. This is normal. Have the wearer move his or her head to see things, not just the eyes.
If goggles are dropped prisms may be chipped or damaged.
Sample activities
These are all fun ways to teach how the brain deals with distorted visual imports.
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Have the wearer get into place and remain in one spot while doing any activity. This will help avoid injury.
- Draw. Have the goggle wearer draw a simple object such as a stick figure, or right his or her name.
- Read. Can the wearer read a passage out loud?
- Play catch. Can the wearer toss a ball to a partner? Stick to tennis or soft balls and use underhand throws only. Feeling like a pro? Try bouncing the ball in between partners. To simplify partners can roll a ball to each other while sitting. It is advised to never throw the ball to the wearer – no one wants to get hit in the face. The goggle wearer should be advised to stand still – do not dive or move to catch a ball!
- Shake hands or give a high five.
- Color. Is the wearer able to create art? Provide crayons and simple coloring books or sheets.
- Complete a maze. Provide maze sheets and writing materials.
- Build with blocks. Can the wearer build a tower with blocks? Who can create the tallest tower stacking cups?
- Follow simple instructions. Instruct the wearer to pick up an item or manipulate it.
- Draw on a chalk or dry erase board. Draw a circle at the height of the wearer’s nose. Ask him or her to point to the circle and eventually draw an x inside.
- Pick up. Set up a row of small objects on a table, such as coins or candy. Can the wearer pick up the items?
- Toss items into buckets. Set up one or a row of buckets and have the wearer toss a small ball into each.
- Play with a remote controlled car. Have the wearer drive a remote control car or manipulate through a created maze.
When doing any activity using fine motor skills, you can have the wearer switch hands once it is mastered. Likely the performance will be just as poor as when starting with the other hand. This illustrates that once the brain achieves an adaptive motor response using one hand the adaptation will not be immediately transferred but learned from scratch.
Subjects do not learn to see the visual field as displaced but learn to make new motor responses that are consistent with a new visual field. Adaptations are made with regard to motor processes not visual ones.
Because adaptions are not transferred from right to left hand but need to be learned, the independence of the right and left motor cortexes are illustrated.